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A Star Raiders ROM cartridge for an Atari computer. A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments.
Gerald Anderson Lawson (December 1, 1940 – April 9, 2011) was an American electronic engineer.Besides being one of the first African-American computer engineers in Silicon Valley, Lawson was also known for his work in designing the Fairchild Channel F video game console, leading the team that refined ROM cartridges for durable used as commercial video game cartridges.
The transition from handheld "electronic" games to handheld "video" games came with the introduction of LCD screens. These screens gave handheld games the flexibility to play a wide range of games. Milton Bradley's Microvision, released in 1979, used a 16x16 pixel LCD screen and was the first handheld to use interchangeable game cartridges. [17 ...
The earliest consoles had game cartridges; the Intellivision cartridge packaging featured a box color-coded to the "network" or category of the game (one of several themes, such as "action", "sports", etc.). The front cover opened up, book style; on the inner front cover, a slot retained the paper manual – a simple booklet, as well as the ...
Landrum recommended it include four to five dedicated games in addition to the cartridges, but this was dropped in the final designs. [9] The cartridge design was done by James Asher and Douglas Hardy. Hardy had been an engineer for Fairchild and helped in the initial design of the Channel F cartridges, but he quit to join Atari in 1976.
For the region of United States and Canada, the cartridge locking mechanism of the game console is only present in earlier versions of the system. After the locking mechanism was removed, USA/Canada cartridges were redesigned to defeat the locking mechanisms in older consoles. Cartridges with the newer design started appearing in 1993.
Cartridge-based handheld game consoles became prominent during this time, such as the Nintendo Game Boy, Atari Lynx, Sega Game Gear and TurboExpress. Nintendo was able to capitalize on its success in the third generation , and managed to win the largest worldwide market share in the fourth generation as well.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...