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The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .
Holography served as an inspiration for many video games with the science fiction elements. In many titles, fictional holographic technology has been used to reflect real life misrepresentations of potential military use of holograms, such as the "mirage tanks" in Command & Conquer: Red Alert 2 that can disguise themselves as trees. [2]
"A science fiction story is a story built around human beings, with a human problem, and a human solution, which would not have happened at all without its scientific content." [13] Basil Davenport. 1955. "Science fiction is fiction based upon some imagined development of science, or upon the extrapolation of a tendency in society." [14] Edmund ...
Projection (mathematics), any of several different types of geometrical mappings Projection (linear algebra), a linear transformation P from a vector space to itself such that P 2 = P; Projection (set theory), one of two closely related types of functions or operations in set theory; Projection (measure theory), use of a projection map in ...
In the natural sciences, a vector quantity (also known as a vector physical quantity, physical vector, or simply vector) is a vector-valued physical quantity. [9] [10] It is typically formulated as the product of a unit of measurement and a vector numerical value (), often a Euclidean vector with magnitude and direction.
A projection on a vector space is a linear operator : such that =. When V {\displaystyle V} has an inner product and is complete , i.e. when V {\displaystyle V} is a Hilbert space , the concept of orthogonality can be used.
The Science in Science Fiction compares it to being able to step onto a world map at one's current location, walking across the map to a different continent, and then stepping off the map to find oneself at the new location—noting that the hyperspace "map" could have a significantly more complicated shape, as in Bob Shaw's Night Walk (1967).
The science fiction computer game Space Rogue featured the use of technologically harnessed wormholes called "Malir gates" as mechanisms for interstellar travel. Navigation through the space within wormholes was a part of gameplay and had its own perils.