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  2. Associative containers (C++) - Wikipedia

    en.wikipedia.org/wiki/Associative_containers_(C++)

    In C++, associative containers are a group of class templates in the standard library of the C++ programming language that implement ordered associative arrays. [1] Being templates, they can be used to store arbitrary elements, such as integers or custom classes.

  3. utility (C++) - Wikipedia

    en.wikipedia.org/wiki/Utility_(C++)

    An object declared, for example, as std:: pair < int, float > will contain two members, int first; and float second;, plus three constructor functions. The first (default) constructor initializes both members with the default values 0 and 0.0, whereas the second one accepts one parameter of each type

  4. Container (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Container_(abstract_data_type)

    Union types (C/C++ language) Permits storing types of different data sizes; it is hard to ensure which type is stored in a union upon retrieval however and should be carefully followed. Type conversion Templates or Generics Ensures reusability and type safety; may be thought as a reverse inheritance.

  5. Rope (data structure) - Wikipedia

    en.wikipedia.org/wiki/Rope_(data_structure)

    The second case reduces to the first by splitting the string at the split point to create two new leaf nodes, then creating a new node that is the parent of the two component strings. For example, to split the 22-character rope pictured in Figure 2.3 into two equal component ropes of length 11, query the 12th character to locate the node K at ...

  6. C string handling - Wikipedia

    en.wikipedia.org/wiki/C_string_handling

    This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The length of a string is the number of code units before the zero code unit. [ 1 ] The memory occupied by a string is always one more code unit than the length, as space is needed to store the zero terminator.

  7. C++ string handling - Wikipedia

    en.wikipedia.org/wiki/C++_string_handling

    The std::string type is the main string datatype in standard C++ since 1998, but it was not always part of C++. From C, C++ inherited the convention of using null-terminated strings that are handled by a pointer to their first element, and a library of functions that manipulate such strings.

  8. Swap (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Swap_(computer_programming)

    In addition, swapping two variables in object-oriented languages such as C++ may involve one call to the class constructor and destructor for the temporary variable, and three calls to the copy constructor. Some classes may allocate memory in the constructor and deallocate it in the destructor, thus creating expensive calls to the system.

  9. String literal - Wikipedia

    en.wikipedia.org/wiki/String_literal

    C++ has two styles of string, one inherited from C (delimited by "), and the safer std::string in the C++ Standard Library. The std::string class is frequently used in the same way a string literal would be used in other languages, and is often preferred to C-style strings for its greater flexibility and safety.