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IMVU (/ ˈ ɪ m v j uː /, stylized as imvu) [2] is an online virtual world and social networking site. IMVU was founded in 2004 and was originally backed by venture investors Menlo Ventures, AllegisCyber Capital, Justin Greene, Bridgescale Partners, and Best Buy Capital. [3] [4] IMVU members use 3D avatars to meet new people, chat, create, and ...
The concept of virtual worlds significantly predates computers. The Roman naturalist, Pliny the Elder, expressed an interest in perceptual illusion. [14] [15] In the twentieth century, the cinematographer Morton Heilig explored the creation of the Sensorama, a theatre experience designed to stimulate the senses of the audience—vision, sound, balance, smell, even touch (via wind)—and so ...
This category is for virtual communities in social virtual worlds where users can walk around in 2D or 3D. Subcategories This category has the following 5 subcategories, out of 5 total.
In many ways, Second Life is similar to massively multiplayer online role-playing video games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective." [11] The virtual world can be accessed freely via Linden Lab's own client software or via alternative third-party viewers.
In the mid-90s, Harvey founded Sandcastle, an Internet technology company that addressed the network latency problems underlying virtual worlds and massively multiplayer games. Sandcastle was acquired by Adobe Systems. [16] Harvey was one of the chief technical architects at San Francisco game studio Rocket Science Games, a company which failed ...
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. [1] MMOs usually feature a huge, persistent open world , although there are games that differ.
Smeet was a browser-based virtual world video game developed in Berlin, Germany. [1] Smeet is a browser based 3D social multiplayer online game. [2] The game was developed by Smeet Communications GmbH. [3]
Anshe Chung is an avatar (online personality) of Ailin Graef in the online game Second Life.Referred to as the "Rockefeller of Second Life" by CNN, [1] Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies.