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Galarian Corsola is a species of fictional creatures called Pokémon created for the Pokémon media franchise. Developed by Game Freak and published by Nintendo, the Japanese franchise began in 1996 with the video games Pokémon Red and Green for the Game Boy, which were later released in North America as Pokémon Red and Blue in 1998. [1]
The eighth generation (Generation VIII) of the Pokémon franchise features 96 fictional species of creatures introduced to the core video game series, including 89 in the 2019 Nintendo Switch games Pokémon Sword and Shield as of version 1.3.0 and 7 further species introduced in the 2022 Nintendo Switch game Pokémon Legends: Arceus.
For example, a Fire-type attack will do more damage to a Grass-type Pokémon—rather than a Water-type attack. [6] This form of gameplay is frequently compared to that of rock-paper-scissors , though players have to strategize which Pokémon and which of their attacks to use against various opponents.
Sobble (/ ˈ s ɑː b ə l / ⓘ), known in Japan as Messon (メッソン, lead-yes), is a Pokémon species in Nintendo and Game Freak's Pokémon franchise. It was first introduced in Pokémon Sword and Shield and is one of three Pokémon available to the player at the beginning of the game, along with Grookey and Scorbunny.
Weezing is a species of fictional creatures called Pokémon created for the Pokémon media franchise. Developed by Game Freak and published by Nintendo, the Japanese franchise began in 1996 with the video games Pokémon Red and Green for the Game Boy, which were later released in North America as Pokémon Red and Blue in 1998. [1]
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This is an accepted version of this page This is the latest accepted revision, reviewed on 11 December 2024. Pokémon species Fictional character Charizard Pokémon character Charizard artwork by Ken Sugimori First game Pokémon Red and Blue (1996) Designed by Atsuko Nishida (normal form and Mega Charizard X) Tomohiro Kitakaze (Mega Charizard X and Mega Charizard Y) Voiced by Shin-ichiro Miki ...
A Pokémon's type is an elemental attribute determining the strengths and weaknesses of each Pokémon and its moves. These types interact in rock–paper–scissors-style relationships: Pokémon take double damage from attacking moves of types they are weak to and half damage from moves of types they resist. [4]