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Hiroji is the character designer of Samus Aran and named the Metroid character after Pelé, but he later found out that Pelé's full name was Edson Arantes do Nascimento, not Samus Arantes. Hiroji and Yoshio Sakamoto and the rest of the team decided at the end of Metroid to reveal that Samus was a female character, making Samus Aran one of the ...
Kazuma Kaneko (金子 一馬, Kaneko Kazuma, born September 20, 1964) is a Japanese video game artist and designer for Japanese video game company Atlus.Kaneko is best known for his work in the Megami Tensei series of video games, acting as a character designer across multiple games.
Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet. This may include a representation of the character's physical, mental, psychological, and social attributes ...
In terms of character design, Game Daily summarizes the art design of the Honkai series as "amplifying character traits," which means strengthening the characteristics of characters through various forms of expression, such as character portraits, skill effects, and trailers, to make a lasting impression on players about the characters ...
Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.
Keiji Inafune (稲船 敬二, Inafune Keiji, born 8 May 1965) is a Japanese video game producer, character designer, game designer, and businessman.In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
In 1995, Yoshida joined Square and with each project he took on, he experimented with different styles of graphic design. [2] [4] He has compared his use of color to that of Kingdom Hearts character designer Tetsuya Nomura, and the keeping of color consistent between the characters and the game world.
He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity .
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