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Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Chlorokinesis - The ability to mentally and/or physically summon, control and manipulate plants and vegetation. Umbrakinesis - The ability to shape, create, and control shadows and darkness. Hydrokinesis – The ability to control water with one's mind. Iddhi – Psychic abilities gained through Buddhist meditation.
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Mantis is the leader of a colony of humanoid insects from New Genesis before defecting to Apokolips, whose leader Darkseid gives him immense power. [3] Mantis assists Darkseid in founding the first Secret Society of Super-Villains. He is killed by Infinity-Man in Death of the New Gods before being resurrected in The New 52 continuity reboot. [4 ...
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
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Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
1722 German woodcut of a werewolf transforming. Popular shapeshifting creatures in folklore are werewolves and vampires (mostly of European, Canadian, and Native American/early American origin), ichchhadhari naag (shape-shifting cobra) of India, shapeshifting fox spirits of East Asia such as the huli jing of China, the obake of Japan, the Navajo skin-walkers, and gods, goddesses and demons and ...