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  2. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  3. Jack Elton Bresenham - Wikipedia

    en.wikipedia.org/wiki/Jack_Elton_Bresenham

    It is one of the earliest algorithms discovered in the field of computer graphics. The midpoint circle algorithm shares some similarities to his line algorithm and is known as Bresenham's circle algorithm. [3] [4] Ph.D., Stanford University, 1964; MSIE, Stanford University, 1960; BSEE, University of New Mexico, 1959

  4. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Bresenham's line algorithm is a line drawing algorithm that determines the ... 10.1145/359423.359432. – also Technical Report 1964 Jan-27 -11- Circle Algorithm TR ...

  5. Xiaolin Wu's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Xiaolin_Wu's_line_algorithm

    An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II. Just as the line drawing algorithm is a replacement for Bresenham's line drawing algorithm, the circle drawing algorithm is a replacement for Bresenham's circle drawing algorithm.

  6. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases).

  7. File:Bresenham circle.svg - Wikipedia

    en.wikipedia.org/wiki/File:Bresenham_circle.svg

    English: An illustration of two octants of the w:Midpoint circle algorithm (also known as Bresenham's circle algorithm). Vector version of public domain image w:File:Bresenham_circle3.png on English Wikipedia.

  8. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    When a circular arc is to be drawn into a raster image, the preferred method is some variation of Bresenham's circle algorithm. Evaluation at the special parameter values 0 and 1 trivially yields p 0 and p 1 , respectively; and bisection, evaluation at ⁠ 1 / 2 ⁠ , simplifies to ( p 0 + p 1 )/2 , normalized.

  9. Corner detection - Wikipedia

    en.wikipedia.org/wiki/Corner_detection

    The first corner detection algorithm based on the AST is FAST (features from accelerated segment test). [29] Although can in principle take any value, FAST uses only a value of 3 (corresponding to a circle of 16 pixels circumference), and tests show that the best results are achieved with being 9.