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  2. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Again, exaggerated use of the technique can produce a comical effect, while more realistic animation must time the actions exactly, to produce a convincing result. [ 20 ] The "moving hold" animates between two very similar positions; even characters sitting still, or hardly moving, can display some sort of movement, such as breathing, or very ...

  3. Follow through and overlapping action - Wikipedia

    en.wikipedia.org/wiki/Follow_through_and...

    Follow through and overlapping action is a general heading for two closely related animation techniques which form part of the 12 basic principles of animation identified by Disney animators Frank Thomas and Ollie Johnston in their authoritative 1981 book on Disney animation, The Illusion of Life.

  4. Category:Animation techniques - Wikipedia

    en.wikipedia.org/wiki/Category:Animation_techniques

    Category: Animation techniques. 27 languages. ... Full motion video based games (175 P) G. Graphical sound ... Time-lapse photography;

  5. Pixilation - Wikipedia

    en.wikipedia.org/wiki/Pixilation

    Pixilation is a stop motion technique in which live actors are used as a frame-by-frame subject in an animated film, by repeatedly posing while one or more frame is taken and changing pose slightly before the next frame or frames. [citation needed] This technique is often used as a way to blend live actors with animated ones in a movie ...

  6. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition.These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.

  7. Outline of animation - Wikipedia

    en.wikipedia.org/wiki/Outline_of_animation

    2D animation; 3D animation; Categorization by speed of rendering and capabilities: Pre-rendered animation: Motion is developed in the software. There is a delay for the software to render the animation before it can be viewed. Talking avatar: The user provides or selects a picture of a character and provides a recording of a voice. The software ...

  8. HuffPost Data

    projects.huffingtonpost.com

    A look at how different mapping techniques reveal different voting patterns 11/5 2013 Election Results Live returns with real-time historical and demographic scatterplots

  9. Blocking (animation) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(animation)

    Blocking is an animation technique in which key poses are created to establish timing and placement of characters and props in a given scene or shot. [1] This technique is most commonly used in 3D computer animation, where it is sometimes referred to as Stepped animation.