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  2. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    The IEEE standard does not define the terms machine epsilon and unit roundoff, so differing definitions of these terms are in use, which can cause some confusion.. The formal definition for machine epsilon is the one used by Prof. James Demmel in lecture scripts, [4] the LAPACK linear algebra package, [5] numerics research papers [6] and some scientific computing software. [7]

  3. Cosine similarity - Wikipedia

    en.wikipedia.org/wiki/Cosine_similarity

    Cosine similarity. In data analysis, cosine similarity is a measure of similarity between two non-zero vectors defined in an inner product space. Cosine similarity is the cosine of the angle between the vectors; that is, it is the dot product of the vectors divided by the product of their lengths. It follows that the cosine similarity does not ...

  4. Outer product - Wikipedia

    en.wikipedia.org/wiki/Outer_product

    Outer product. In linear algebra, the outer product of two coordinate vectors is the matrix whose entries are all products of an element in the first vector with an element in the second vector. If the two coordinate vectors have dimensions n and m, then their outer product is an n × m matrix. More generally, given two tensors ...

  5. NumPy - Wikipedia

    en.wikipedia.org/wiki/NumPy

    numpy.org. NumPy (pronounced / ˈnʌmpaɪ / NUM-py) is a library for the Python programming language, adding support for large, multi-dimensional arrays and matrices, along with a large collection of high-level mathematical functions to operate on these arrays. [3] The predecessor of NumPy, Numeric, was originally created by Jim Hugunin with ...

  6. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    Dot product. In mathematics, the dot product or scalar product[note 1] is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or ...

  7. Successive over-relaxation - Wikipedia

    en.wikipedia.org/wiki/Successive_over-relaxation

    The method of successive over-relaxation is an iterative technique that solves the left hand side of this expression for x, using the previous value for x on the right hand side. Analytically, this may be written as: where is the k th approximation or iteration of and is the next or k + 1 iteration of . However, by taking advantage of the ...

  8. Norm (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Norm_(mathematics)

    Norm (mathematics) In mathematics, a norm is a function from a real or complex vector space to the non-negative real numbers that behaves in certain ways like the distance from the origin: it commutes with scaling, obeys a form of the triangle inequality, and is zero only at the origin. In particular, the Euclidean distance in a Euclidean space ...

  9. Sobel operator - Wikipedia

    en.wikipedia.org/wiki/Sobel_operator

    The Sobel operator, sometimes called the Sobel–Feldman operator or Sobel filter, is used in image processing and computer vision, particularly within edge detection algorithms where it creates an image emphasising edges. It is named after Irwin Sobel and Gary M. Feldman, colleagues at the Stanford Artificial Intelligence Laboratory (SAIL).