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  2. Air quotes - Wikipedia

    en.wikipedia.org/wiki/Air_quotes

    The gesture was used routinely in the TV show Celebrity Charades (1979) as the standard signal for a quote or phrase. In the 1965 Bewitched episode "Prodigy", Gladys Kravitz (played by Alice Pearce ) uses air quotes several times while reciting reviews of her brother's violin recitals.

  3. Charades - Wikipedia

    en.wikipedia.org/wiki/Charades

    Charades (UK: / ʃ ə ˈ r ɑː d z /, US: / ʃ ə ˈ r eɪ d z /) [1] is a parlor or party word guessing game. Originally, the game was a dramatic form of literary charades : a single person would act out each syllable of a word or phrase in order, followed by the whole phrase together, while the rest of the group guessed.

  4. List of gestures - Wikipedia

    en.wikipedia.org/wiki/List_of_gestures

    Miming is an art form in which the performer uses gestures to convey a story; charades is a game of gestures. Mimed gestures might generally be used to refer to an action in context, for example turning a pretend crank to ask someone to lower a car side window (or for modern power windows, pointing down or miming pressing a button).

  5. Telephone game - Wikipedia

    en.wikipedia.org/wiki/Telephone_game

    For example the British zoologist Mark Ridley in his book Mendel's demon used the game as an analogy for the imperfect transmission of genetic information across multiple generations. [ 33 ] [ 34 ] In another example, Richard Dawkins used the game as a metaphor for infidelity in memetic replication, referring specifically to children trying to ...

  6. Time's Up! (game) - Wikipedia

    en.wikipedia.org/wiki/Time's_Up!_(game)

    Time's Up is a charades-based party game designed by Peter Sarrett, [1] and published by R&R Games, Inc., a Tampa, Florida–based manufacturer of tabletop games and party games. The first edition of the game was published in 1999, with the most recent edition, Time's Up!

  7. Nonverbal communication - Wikipedia

    en.wikipedia.org/wiki/Nonverbal_communication

    According to Judee K. Burgoon et al., further reasons for the importance of non-verbal communication are: "Non-verbal communication is omnipresent." [10] They are included in every single communication act. To have total communication, all non-verbal channels such as the body, face, voice, appearance, touch, distance, timing, and other ...

  8. Display rules - Wikipedia

    en.wikipedia.org/wiki/Display_rules

    Gestures is an example of how one may express oneself, however these gestures represent different meanings depending on the culture. For example, in Canada, sticking out one's tongue is a sign of disgust or disapproval, however in Tibet it is a sign of respect when greeting someone.

  9. Social cue - Wikipedia

    en.wikipedia.org/wiki/Social_cue

    Other than facial expressions, body language and posture are the main non-verbal social cues that we use. [25] For instance, body language can be used to establish personal space, which is the amount of space needed for oneself in order to be comfortable. Taking a step back can therefore be a social cue indicating a violation of personal space.