enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    An animated example solve has been made for each of them. The scrambling move sequence used in all example solves is: U2 B2 R' F2 R' U2 L2 B2 R' B2 R2 U2 B2 U' L R2 U L F D2 R' F'. Use the buttons at the top right to navigate through the solves, then use the button bar at the bottom to play the solving sequence. Example solves.

  3. The Simple Solution to Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/The_Simple_Solution_to...

    The author claims he can solve random cube problems by this method in about 2 1/2 minutes (IBID p.54). However, this ease and simplicity involves a tradeoff in that this solution takes longer than other solutions that are harder and more complex. [3]

  4. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).

  5. Cubic equation - Wikipedia

    en.wikipedia.org/wiki/Cubic_equation

    [4] [5] The Babylonians could have used the tables to solve cubic equations, but no evidence exists to confirm that they did. [6] The problem of doubling the cube involves the simplest and oldest studied cubic equation, and one for which the ancient Egyptians did not believe a solution existed. [7]

  6. Doubling the cube - Wikipedia

    en.wikipedia.org/wiki/Doubling_the_cube

    Doubling the cube, also known as the Delian problem, is an ancient [a] [1]: 9 geometric problem. Given the edge of a cube , the problem requires the construction of the edge of a second cube whose volume is double that of the first.

  7. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, the Newton–Raphson method, also known simply as Newton's method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function.

  8. Straightedge and compass construction - Wikipedia

    en.wikipedia.org/wiki/Straightedge_and_compass...

    Folds satisfying the Huzita–Hatori axioms can construct exactly the same set of points as the extended constructions using a compass and conic drawing tool. Therefore, origami can also be used to solve cubic equations (and hence quartic equations), and thus solve two of the classical problems. [19]

  9. Rubik's Cube group - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube_group

    The manipulations of the Rubik's Cube form the Rubik's Cube group. The Rubik's Cube group (,) represents the structure of the Rubik's Cube mechanical puzzle.Each element of the set corresponds to a cube move, which is the effect of any sequence of rotations of the cube's faces.