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Can't Stop is a board game designed by Sid Sackson originally published by Parker Brothers in 1980; however, that edition has been long out of print in the United States. It was reprinted by Face 2 Face Games in 2007. An iOS version was developed by Playdek and released in 2012. The goal of the game is to "claim" (get to the top of) three of ...
Conquest of the Empire is a military strategy board game set in the Roman Empire after the death of Marcus Aurelius, with 2 to 6 players pitting their armies against each other in an attempt to become the ruler of Rome. The game was created in 1982 by Larry Harris and published by The Citadel under the title VI Caesars.
The game can become quite tactical in open positions where the pieces on both sides are mobile. The strategic depth of the game, however, derives to a large extent from blocking strategies designed to limit the opponent's mobility. It can be advantageous to pin one or more enemy pieces against the side of board by moving in the second row or ...
Malefiz requires the following items: 1 gameboard; 20 pawns (5 in each of 4 player colours) 11 barricade pieces; 1 6-sided die; At the outset, each player's pawns are placed in their respective five-space houses, typically located along the bottom of the board.
In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a card ...
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Coppit is a running-fight board game created in 1927 by Otto Maier Verlag [1] which was originally called in German: Fang den Hut (or Capture The Hat in English). It was renamed and has been re-released several times, most notably by the Spear's Games company in 1964.
The game is played on a 6×6 board divided into four 3×3 sub-boards (or quadrants). Taking turns, the two players place a marble of their color (either black or white) onto an unoccupied space on the board, and then rotate one of the sub-boards by 90 degrees either clockwise or anti-clockwise. This is optional at the beginning of the game, up ...