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Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.
Unity Software Inc. (doing business as Unity Technologies) [3] is an American video game software development company based in San Francisco.It was founded in Denmark in 2004 as Over the Edge Entertainment and changed its name in 2007.
The video game remakes in this table were developed under an open-source license which allows usually the reuse, modification and commercial redistribution of the code. The required game content (artwork, data, etc.) is taken from a proprietary and non-opened commercial game, so that the whole game is non-free. See also the Game engine ...
Unity was a video game being developed by Jeff Minter and Lionhead Studios for the GameCube. [3] It was in development from the beginning of 2003 until its cancellation at the end of 2004. It was to feature Jeff Minter's trademark psychedelic graphical style, meshed with an interactive music component.
The game received a sequel with the same name by IllFonic and the project was forked by its community and renamed Xonotic. No More Room in Hell: Half-Life 2: 2011 October 31 [54] 2013 October 31 Nuclear Dawn: Half-Life 2: 2011 September 26 Path of the Midnight Sun: Fire Emblem: The Sacred Stones: 2014 May 23 [55] 2023 January 10
Overload is a 3D first-person shooter video game developed and released by Revival Productions for Windows, macOS and Linux on May 31, 2018. A version for PlayStation 4 was released on October 16. It features six degrees of freedom movement in a 3D environment with zero gravity , allowing the player to move and rotate in any direction.
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This is a list of commercial video games with available source code. The source code of these commercially developed and distributed video games is available to the public or the games' communities. In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming lost.