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Rook is a trick-taking game, usually played with a specialized deck of cards. Sometimes referred to as Christian cards or missionary cards, [1] [2] Rook playing cards were introduced by Parker Brothers in 1906 to provide an alternative to standard playing cards for those in the Puritan tradition, and those in Mennonite culture who considered the face cards in a regular deck inappropriate [3 ...
Moves as Rook but when capturing must move on square away from captured piece in the same direction. It can be described as a Marine Rook or Triton (see Compound pieces) Rookhopper: RH ^n+: gR: Fairy Chess problems: Grasshopper confined to horizontal and vertical lines. Also spelled Rook-hopper. Root-25-leaper: BU ~ 5+, ~ 3/4 (0,5)(3,4) Fairy ...
Neither the king nor the rook has previously moved during the game. There are no pieces between the king and the rook. The king is not in check and does not pass through or finish on a square controlled by an enemy piece. Castling is still permitted if the rook is under attack, or if the rook crosses an attacked square.
The king and rook involved in castling must not have previously moved; There must be no pieces between the king and the rook; The king may not currently be under attack, nor may the king pass through or end up in a square that is under attack by an enemy piece (though the rook is permitted to be under attack and to pass over an attacked square);
Castling is permitted only if neither the king nor the rook has previously moved; the squares between the king and the rook are vacant; and the king does not leave, cross over, or finish on a square attacked by an enemy piece. Castling is the only move in chess in which two pieces are moved at once. [3]
The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein it is transferred to the square crossed by the king after the king is shifted two squares toward the rook.
With a rook pawn, usually in actual play the defending rook or king is able to get in front of the pawn. If the defending king gets in front of the pawn, the game is a draw. If the defending rook gets in front of the pawn, the result depends on which king arrives on the scene first. [61] The attacking king or rook may be in front of the pawn.
A rook versus a minor piece: normally a draw but in some cases the rook wins, see pawnless chess endgame. A rook versus a minor piece and one pawn: usually a draw but the rook may win. A rook versus a minor piece and two pawns: usually a draw but the minor piece may win. A rook versus a minor piece and three pawns: a win for the minor piece.