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3 Ninjas: August 7, 1992 $6.5 million $29,000,301 3 Ninjas Kick Back: May 6, 1994 $20 million $11,798,854 3 Ninjas Knuckle Up: April 7, 1995 — $413,479 3 Ninjas: High Noon at Mega Mountain: April 10, 1998 — $375,805 Total $26.5 million $41,588,439
The game has 22 different activities divided among four different areas of the rainforest, each with their own skill and goal. The first seven activities cover Mathematics, followed by seven Logic activities, two activities on Geography, four on Science and finally two on Language Arts.
On Rotten Tomatoes, the film has an approval rating of 0%, based on 7 reviews. [3] On Metacritic, the film has a score of 44 out of 100 based on 7 critics, indicating "mixed or average reviews". [4] Joe Leydon of Variety wrote: "Only small children with limited attention spans will be impressed by the lackluster kung-foolishness". [5]
It is a sequel to the film 3 Ninjas. Despite being released as the second installment of the franchise, Kick Back is chronologically the third installment of the 3 Ninjas series. Originally the other sequel 3 Ninjas Knuckle Up was shot back-to-back with the first film and with the original cast, but due to distribution issues it was released in ...
As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen years after its initial release on December 2, 1996. On June 6, 2003, it was included as the "Fundamentals" disc of JumpStart Advanced 3rd Grade.
The game was released for the Family Computer (or Famicom) in Japan a few months earlier than the American version under the title of Teenage Mutant Ninja Turtles 2: The Manhattan Project. [2] The difference in numbering was because the first Turtles game for the NES was localized in Japan under a different title.
Articles relating to the media franchise 3 Ninjas, a series of action comedy family films about the adventures of three young brothers who are trained by their Japanese grandfather in the art of ninjutsu.
The Ninja novel was written in 1980 by Eric Van Lustbader and is a tale of revenge, love and murder. The author blends a number of known themes together: crime, suspense and Japanese martial arts mysticism. The book is divided into five parts, called "rings," as an apparent homage to Miyamoto Musashi's The Book of Five Rings.