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  2. Wanderstop - Wikipedia

    en.wikipedia.org/wiki/Wanderstop

    Wanderstop is an upcoming life simulation game developed by Ivy Road and published by Annapurna Interactive. ... After C418 and Wreden each had ideas for a video game ...

  3. Alternate reality game - Wikipedia

    en.wikipedia.org/wiki/Alternate_reality_game

    e. An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players ...

  4. List of alternate reality games - Wikipedia

    en.wikipedia.org/.../List_of_alternate_reality_games

    An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions.

  5. The Beginner's Guide - Wikipedia

    en.wikipedia.org/wiki/The_Beginner's_Guide

    Interactive storytelling. Mode (s) Single-player. The Beginner's Guide is an interactive storytelling video game created by Davey Wreden under the studio name Everything Unlimited Ltd. The game was released for Linux, OS X, and Windows on October 1, 2015. The game is Wreden's follow-up to the critically praised The Stanley Parable, his previous ...

  6. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. [1] AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds ...

  7. Putt-Putt Travels Through Time - Wikipedia

    en.wikipedia.org/wiki/Putt-Putt_Travels_Through_Time

    Putt Putt game designer Nick Mirkovich commented that there was a design philosophy of creating immersive interactive world for players to explore, and that like other games by Humongus, items needed for game completion were programmed to be in different places for separate playthroughs. [14]

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