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Computational sociology is a branch of sociology that uses computationally intensive methods to analyze and model social phenomena. Using computer simulations, artificial intelligence, complex statistical methods, and analytic approaches like social network analysis, computational sociology develops and tests theories of complex social processes through bottom-up modeling of social interactions.
Cyber–physical system. Cyber-Physical Systems (CPS) are integrations of computation with physical processes. [1] In cyber-physical systems, physical and software components are deeply intertwined, able to operate on different spatial and temporal scales, exhibit multiple and distinct behavioral modalities, and interact with each other in ways ...
The sociology of the Internet (or the social psychology of the internet) involves the application of sociological or social psychological theory and method to the Internet as a source of information and communication. The overlapping field of digital sociology focuses on understanding the use of digital media as part of everyday life, and how ...
Cybernetics is the transdisciplinary study of circular processes such as feedback systems where outputs are also inputs. It is concerned with general principles that are relevant across multiple contexts, [1] including in ecological, technological, biological, cognitive and social systems and also in practical activities such as designing, [2] learning, and managing.
Sociotechnology (short for "social technology") is the study of processes on the intersection of society and technology. [1] Vojinović and Abbott define it as "the study of processes in which the social and the technical are indivisibly combined". [2] Sociotechnology is an important part of socio-technical design, which is defined as ...
Internet culture is a quasi-underground culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another online as members of online communities; that is, a culture whose influence is "mediated by computer screens" and information communication technology, [1]: 63 specifically the Internet.
Social informatics is a young intellectual movement and its future is still being defined. However, because SST theorists such as Williams and Edge suggest that the amorphous boundaries between humans and technology that emerge in social shaping technology research indicate that technology is not a distinct social endeavor worthy of individual study, [6] indicating that there is a need for ...
Society 5.0, as outlined by the Japanese government, aims to integrate digital and physical spaces to tackle various societal challenges. It strives for simultaneous economic growth and social issue resolution by providing tailored goods and services to meet diverse needs, transcending geographic, demographic, and linguistic boundaries.