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  2. Education in Bangladesh - Wikipedia

    en.wikipedia.org/wiki/Education_in_Bangladesh

    The Ministry of Primary and Mass Education implements policies for primary education and state-funded schools at a local level. [5] Education in Bangladesh is compulsory for all citizens until the end of grade eight. [6] Primary and Secondary education is funded by the state and free of charge in public schools. [7]

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...

  4. Sport in Bangladesh - Wikipedia

    en.wikipedia.org/wiki/Sport_in_Bangladesh

    v. t. e. Sport in Bangladesh is a popular form of entertainment as well as an essential part of Bangladeshi culture. Cricket is the most popular sport in Bangladesh followed by football. Ha-du-du is the national sport of Bangladesh. Bangladesh is one of the top 10 cricketing nations of the world and has regularly qualified for the Cricket World ...

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...

  7. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    Educational entertainment, also referred to by the portmanteau edutainment, [1] is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment value. It has been used by academia, corporations, governments, and other ...

  8. National Academy for Educational Management - Wikipedia

    en.wikipedia.org/wiki/National_Academy_for...

    Website. naem.gov.bd. National Academy for Educational Management, illustrated as NAEM, is an affiliated academy to the Ministry of Education (Bangladesh), Government of the People's Republic of Bangladesh. This academy is dedicated to conducting training on education management, research and planning to ensure quality education in the country.

  9. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    Video game industry. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).