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This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.
Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-)entities which are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.
Using async path-tracing to hide Tiles/Entities that are not visible.
Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-)entities which are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.
Skip rendering of hidden entities 12.7M Downloads | Mods
The best complement for embeddium, giving it some extras in performance and game quality. Provides a bunch of options to speed up your FPS, like fast models, entity distance culling, font shadows toggle, JEI hiding and more.
This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.
It's designed to alleviate the problem of decreased rendering efficiency due to excessive blocks and entities in later stages of mod packs. It can achieve some frame rate improvements in environments with many occlusions, but no significant frame rate boost is observed in open vistas.
Entity Model Features (EMF) is a Fabric, Quilt & Forge mod that adds support for OptiFine's Custom Entity Models (CEM). It's designed for anyone who wants to use the CEM resource pack features but to use mods such as Sodium, Continuity or ETF.
Removes entities that throw errors and crash the game while ticking. Connect entities together with springs! Another generic entity mod nothing to see here move along now... ... Discover the world's largest mod repository on CurseForge, serving popular games and communities like Minecraft, WoW, The Sims 4, and more.