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A cleric can deal guiding bolt damage at most 2 times in an encounter using their 2 spell slots. Since both guiding bolt and the maul require rolls to hit and have the same attack bonus, we can just assume they both hit. Then within 3 turns the maul can deal 30 damage whereas guiding bolt can only deal 28. The maul can continue to deal more ...
Also 1st level are the best utility spells in the game, especially for a divine sorc. You're taking Guiding Bolt over Shield, Absorb Elements, Detect Magic, Identify, Bless, Command, Ceremony, and Fog Cloud. Guiding Bolt better be worth it. 10.5 vs 14 * (hit rate + 1/20) typically, and guiding bolt gives advantage.
CR equal PC level foes, serious DPR is possible with higher level castings of Guiding bolt + Archer BA (12d6+2d6+5+6) ..... Designed mainly for tier 2+ play, but very playable from PC level 1. A Ranged Spell tosser build Focused Around Circle of Stars Druids "Guiding Bolt = PB/LR" & "Starry Form Archer BA" features.
If you compare it to something like bless it doesn't look very strong. Yeah bless is a way better support spell, but guiding bolt is damage and support. It’s not great at either, but it’s noice to have both. One cast of Bless ends up with the party dealing more damage than one cast of Guiding Bolt.
So, you essentially can cast First Level Guiding Bolt as many times as your proficiency bonus; however, you are unable to upcast that damage. Sage Advice Compendium pg 13 Such a spell is cast at its lowest possible level, which is the level that appears near the top of its description.
1. Spells like Guiding Bolt says: next attack roll made against target before the end of your next turn, has advantage. If there is a party of four, let's say, do all get advantage? Or just the next attack? dnd-5e-2014. spells. cleric. advantage-and-disadvantage. Share.
If we bump guiding bolt up to 6d6, then both spells will deal the same damage over the long run, even when you account for criticals. Scorching ray gets crits 3x as often, but guiding bolt gets them 3x larger. So objectively, scorching ray will deal more damage than a 2nd level guiding bolt (since GB only deals 5d6 damage).
But recently I saw that the guiding bolt spell does not. It states this: Make a ranged spell attack against the target. I was wondering how this targeting works against invisible creatures. Let's say we are in a closed of room with an enemy, they turn invisible and we have no idea where they are.
A strict reading of the rules as written, I believe you answered your own question here. If the Gloom Stalker is hit with Guiding Bolt, there is mystical dim light on them. If they are inside of dim light, they are not in darkness, so they would not benefit from their Umbral Sight ability.
Yes, there are scrolls with "divine" spells, and a scroll of guiding bolt is possible. The Spell Scrolls entry on p. 200 in the DMG says: A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components.