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Descent was re-released on modern digital distribution services. It was one of the launch titles for the open beta version of Good Old Games on September 8, 2008, [65] followed by a Steam release on February 13, 2014. [66] However, the game was withdrawn from Good Old Games in December 2015 along with Descent II and Descent 3, and later from ...
Descent 3 (stylized as Descent³) is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Entertainment. It was originally released for Microsoft Windows in North America on June 17, 1999. Descent 3 is the third game in the Descent video game series and a sequel to Descent II.
Descent II ' s multiplayer was designed for modems, null-modems, [36] and local area networks, but an alternative then widely used is to use third-party software such as Kali to play the game on the Internet. [37] It is possible to have DOS and Macintosh versions of the game play on the same server, providing a cross-platform experience. [38]
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The game was branded as Descent: Underground (later just Descent) under license from and intended as a prequel to the 1995 video game Descent. The game was temporarily released on Steam as an early access title the same year. Descendent Studios signed a deal with publisher Little Orbit for financial support.
That same year, games studio Parallax released Descent, blowing players away with some of the first truly 3D, omnidirectional gameplay. Things have moved on a lot since then, but the classic game ...
Descent: Journeys in the Dark is a two to five player high fantasy dungeon crawl published by Fantasy Flight Games in 2005. Descent was designed and produced by Kevin Wilson. [1] The game is based on an improved version of the mechanics of FFG's licensed Doom: The Boardgame.
Descent: FreeSpace features two modes of play; a single player campaign and multiplayer matches, with the game's main menu designed around the interior of a ship's quarterdeck, with various elements (mostly doors) leading to different options, such as starting a new game, configuring the game, reviewing the crafts featured in the game and various story elements, and replaying completed single ...
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