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  2. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object.

  3. Overhead (computing) - Wikipedia

    en.wikipedia.org/wiki/Overhead_(computing)

    Often, even though software providers are well aware of bugs in their products, the payoff of fixing them is not worth the reward, because of the overhead. For example, an implicit data structure or succinct data structure may provide low space overhead, but at the cost of slow performance (space/time tradeoff).

  4. Region-based memory management - Wikipedia

    en.wikipedia.org/wiki/Region-based_memory_management

    Region-based memory management works best when the number of regions is relatively small and each contains many objects; programs that contain many sparse regions will exhibit internal fragmentation, leading to wasted memory and a time overhead for region management. Again, in the presence of region inference this problem can be more difficult ...

  5. Software design - Wikipedia

    en.wikipedia.org/wiki/Software_design

    Software design usually is directed by goals for the resulting system and involves problem-solving and planning – including both high-level software architecture and low-level component and algorithm design. In terms of the waterfall development process, software design is the activity of following requirements specification and before coding ...

  6. QuickBooks - Wikipedia

    en.wikipedia.org/wiki/QuickBooks

    QuickBooks is an accounting software package developed and marketed by Intuit.First introduced in 1992, QuickBooks products are geared mainly toward small and medium-sized businesses and offer on-premises accounting applications as well as cloud-based versions that accept business payments, manage and pay bills, and payroll functions.

  7. Programming in the large and programming in the small

    en.wikipedia.org/wiki/Programming_in_the_large...

    In software engineering, "programming in the large" and "programming in the small" refer to two different aspects of writing software. "Programming in the large" means designing a larger system as a composition of smaller parts, and "programming in the small" means creating those smaller parts by writing lines of code in a programming language.

  8. Overhead - Wikipedia

    en.wikipedia.org/wiki/Overhead

    Overhead (business), the ongoing operating costs of running a business; Engineering overhead, ancillary design features required by a component of a device Overhead (computing), ancillary computation required by an algorithm or program; Protocol overhead, additional bandwidth used by a communications protocol

  9. Overhead (engineering) - Wikipedia

    en.wikipedia.org/wiki/Overhead_(engineering)

    In engineering, some methods or components make special demands on the system.The extra design features necessary to meet these demands are called overhead.For instance, in electrical engineering, a particular integrated circuit might draw large current, requiring a robust power delivery circuit and a heat-dissipation mechanism.

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