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  2. Introversion Software - Wikipedia

    en.wikipedia.org/wiki/Introversion_Software

    A large community formed, and the team, along with a new programmer Andy Bainbridge, started work on two new games. Darwinia was released to much critical acclaim and was eventually re-released via Steam on 14 December 2005 [2] On 29 September 2006, Introversion Software launched its third game, DEFCON. Shortly after, Introversion had measured ...

  3. Prison Architect 2 - Wikipedia

    en.wikipedia.org/wiki/Prison_Architect_2

    The game was revealed in January 2024 by Paradox Interactive, who acquired the title from Introversion Software in 2019. [4] The game was initially developed by Double Eleven, who took over the developing duty of the first installment after the acquisition. [5]

  4. Prison Architect - Wikipedia

    en.wikipedia.org/wiki/Prison_Architect

    Prison Architect is a private prison construction and management simulation video game developed and published by Introversion Software. [1] It was made available as a crowdfunded paid alpha pre-order on September 25, 2012 with updates that were scheduled every three to four weeks until 2023. [2]

  5. Scanner Sombre - Wikipedia

    en.wikipedia.org/wiki/Scanner_Sombre

    Scanner Sombre was developed by Introversion Software. [2] A prototype of the game was showcased at EGX Rezzed in early 2016. [3] The prototype was developed in one month during 2015 by several members at the studio while they were working on content updates for their previous game Prison Architect. [1]

  6. Double Eleven (company) - Wikipedia

    en.wikipedia.org/wiki/Double_Eleven_(company)

    On 20 June 2019, it was announced that Double Eleven had partnered with Paradox Interactive to become the new lead developer of Prison Architect, previously Introversion Software, for Linux, macOS, Nintendo Switch, PlayStation 4, Windows, and Xbox One. Double Eleven have previous experience with the game and initially ported and updated the ...

  7. Introversion didn’t stop me from growing my company to over ...

    www.aol.com/finance/introversion-didn-t-stop...

    Introversion didn’t stop me from growing my company to over 650 employees—and shouldn’t stop you either. Aytekin Tank. July 19, 2024 at 12:44 PM ... New hires are staying with the company ...

  8. Multiwinia - Wikipedia

    en.wikipedia.org/wiki/Multiwinia

    Multiwinia follows its predecessor Darwinia, in which a computer scientist, Dr Sepulveda, created a digital world that existed within a computer network.This world, Darwinia, was inhabited by a two-dimensional digital life-form called Darwinians and was to become "the world's first digital theme park".

  9. Klei Entertainment - Wikipedia

    en.wikipedia.org/wiki/Klei_Entertainment

    Klei Entertainment Inc. (/ k l eɪ / KLAY [2]) is a Canadian video game development company located in Vancouver, British Columbia.Klei was formed in July 2005 by Jamie Cheng. Their best-known titles include Don't Starve and Oxygen Not Inclu