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  2. Quartz 2D - Wikipedia

    en.wikipedia.org/wiki/Quartz_2D

    The drawing model utilized by Quartz 2D is based on PDF specification 1.4. [2] Drawing takes place using a Cartesian coordinate system , where text, vectors, or bitmap images are placed on a grid. [ 3 ]

  3. Quartz (graphics layer) - Wikipedia

    en.wikipedia.org/wiki/Quartz_(graphics_layer)

    Quartz can render text with sub-pixel precision; graphics are limited to more traditional anti-aliasing, which is the default mode of operation but can be turned off. [3] In Mac OS X 10.4 Tiger, Apple introduced Quartz 2D Extreme, enabling Quartz 2D to offload rendering to compatible GPUs.

  4. cairo (graphics) - Wikipedia

    en.wikipedia.org/wiki/Cairo_(graphics)

    Cairo supports output (including rasterisation) to a number of different back-ends, known as "surfaces" in its code.Back-ends support includes output to the X Window System, via both Xlib and XCB, Win32 GDI, OS X Quartz Compositor, the BeOS API, OS/2, OpenGL contexts (directly [7] and via glitz), local image buffers, PNG files, PDF, PostScript, DirectFB and SVG files.

  5. Quartz Compositor - Wikipedia

    en.wikipedia.org/wiki/Quartz_Compositor

    The bitmap output from Quartz 2D, OpenGL, Core Image, QuickTime, or other process is written to a specific memory location, or backing store.The Compositor then reads the data from the backing stores and assembles each into one image for the display, writing that image to the frame buffer memory of the graphics card.

  6. Skia Graphics Engine - Wikipedia

    en.wikipedia.org/wiki/Skia_Graphics_Engine

    The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...

  7. Core Video - Wikipedia

    en.wikipedia.org/wiki/Core_Video

    A video source provides a decompressed data stream to be rendered as images within a visual context in Quartz 2D. Core Video can be thought of as the link between this video source and its display context. Rendered images can be further processed by Core Image before being composed into a final scene with Quartz Compositor.

  8. QuickDraw - Wikipedia

    en.wikipedia.org/wiki/QuickDraw

    QuickDraw was the 2D graphics library and associated application programming interface (API) which is a core part of classic Mac OS. It was initially written by Bill Atkinson and Andy Hertzfeld. [1] QuickDraw still existed as part of the libraries of Mac OS X, but had been largely superseded by the more modern Quartz graphics system.

  9. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),