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  2. Vertex normal - Wikipedia

    en.wikipedia.org/wiki/Vertex_normal

    Vertex normals of a dodecahedral mesh. In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a replacement to the true geometric normal of the surface. Commonly, it is computed as the normalized average of the surface normals of the faces that contain that ...

  3. Smoothing group - Wikipedia

    en.wikipedia.org/wiki/Smoothing_group

    By identifying the polygons in a mesh that should appear to be smoothly connected, smoothing groups allow 3D modeling software to estimate the surface normal at any point on the mesh, by averaging the surface normals or vertex normals in the mesh data that describes the mesh. The software can use this data to determine how light interacts with ...

  4. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation continues to receive widespread attention, support and funding because the human-time to create a mesh dwarfs the time to set up and solve the calculation once the mesh is finished. This has always been the situation since numerical simulation and computer graphics were invented, because as computer hardware and simple equation ...

  5. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    A position (usually in 3D space) along with other information such as color, normal vector and texture coordinates. edge A connection between two vertices. face A closed set of edges, in which a triangle face has three edges, and a quad face has four edges. A polygon is a coplanar set of faces. In systems that support multi-sided faces ...

  6. Mesh (scale) - Wikipedia

    en.wikipedia.org/wiki/Mesh_(scale)

    Mesh is a measurement of particle size often used in determining the particle-size distribution of a granular material. For example, a sample from a truckload of peanuts may be placed atop a mesh with 5 mm openings. When the mesh is shaken, small broken pieces and dust pass through the mesh while whole peanuts are retained on the mesh.

  7. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A coarse mesh may provide an accurate solution if the solution is a constant, so the precision depends on the particular problem instance. One can selectively refine the mesh in areas where the solution gradients are high, thus increasing fidelity there. Accuracy, including interpolated values within an element, depends on the element type and ...

  8. Davis acknowledges that this type of behavior on set was "just normal then." "It was normal for a long time. You could look at it either way," she adds. "But I mean, there was a lot of stress. If ...

  9. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    A polygon mesh of a dolphin In 3D computer graphics , polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes . Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .