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Note that in some cases, the king can catch a pawn when he is outside the square by creating threats that must be parried, and gain a tempo. In the Réti endgame study (by Richard Réti, 1921), the white king is outside the square of the black pawn, two tempi short of catching the pawn. White can draw, however, by "going after two birds at once ...
The pawn mate, also known as the David and Goliath mate, is a common method of checkmating. Although the pawn mate can take many forms, it is characterized generally as a mate in which a pawn is the final attacking piece and where enemy pawns are nearby. Its alternate name is taken from the biblical account of David and Goliath.
Under some circumstances, two knights and a king can force checkmate against a king and pawn (or rarely more pawns). The winning plan, quite difficult to execute in practice, is to blockade the enemy pawn(s) with one of the knights, maneuver the enemy king into a stalemated position, then bring the other knight over to checkmate. [56]
This is one of the most basic endgames. A draw results if the defending king can reach the square in front of the pawn or the square in front of that (or capture the pawn). [20] If the attacking king can prevent that, the king will assist the pawn in being promoted to a queen or rook, and checkmate can
A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or capturing the threatening piece. If the player cannot remove the check by any of these options, the game ends in checkmate and the player loses. Players cannot make any move that puts their ...
Even though two knights cannot force checkmate (with the help of their king) against a lone king (with the exception of positions where White wins in one move), decreasing the material advantage and allowing the defending king to have a pawn can actually allow for a forced checkmate. The reason that checkmate can be forced is that the pawn ...
A pawn may move by vertically advancing to a vacant square ahead. The first time a pawn moves, it has the additional option of vertically advancing two squares, provided that both squares are vacant. Unlike other pieces, the pawn can only move forwards. In the second diagram, the pawn on c4 can move to c5; the pawn on e2 can move to either e3 ...
Checkmate of the opponent's king or queen wins the game. The queen moves and captures as a normal queen, but may not put itself in check. The queen may pass over attacked squares. Amplified rules by NOST [k] [11] A queen, the result of a pawn promotion, is royal. A queen may check a king from a distance, but may not check a queen.