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Nearest-neighbor interpolation (also known as proximal interpolation or, in some contexts, point sampling) is a simple method of multivariate interpolation in one or more dimensions. Interpolation is the problem of approximating the value of a function for a non-given point in some space when given the value of that function in points around ...
In k-NN regression, also known as nearest neighbor smoothing, the output is the property value for the object. This value is the average of the values of k nearest neighbors. If k = 1, then the output is simply assigned to the value of that single nearest neighbor, also known as nearest neighbor interpolation.
Multivariate interpolation is the interpolation of functions of more than one variable. Methods include nearest-neighbor interpolation, bilinear interpolation and bicubic interpolation in two dimensions, and trilinear interpolation in three dimensions. They can be applied to gridded or scattered data.
k-nearest neighbor search identifies the top k nearest neighbors to the query. This technique is commonly used in predictive analytics to estimate or classify a point based on the consensus of its neighbors. k-nearest neighbor graphs are graphs in which every point is connected to its k nearest neighbors.
Nearest neighbor graph in geometry; Nearest neighbor function in probability theory; Nearest neighbor decoding in coding theory; The k-nearest neighbor algorithm in machine learning, an application of generalized forms of nearest neighbor search and interpolation; The nearest neighbour algorithm for approximately solving the travelling salesman ...
The interpolated surface (meaning the kernel shape, not the image) is smoother than corresponding surfaces obtained by bilinear interpolation or nearest-neighbor interpolation. Bicubic interpolation can be accomplished using either Lagrange polynomials, cubic splines, or cubic convolution algorithm.
Unlike other interpolation techniques such as nearest-neighbor interpolation and bicubic interpolation, bilinear interpolation uses values of only the 4 nearest pixels, located in diagonal directions from a given pixel, in order to find the appropriate color intensity values of that pixel.
Nearest-neighbor interpolation; Triangulated irregular network-based natural neighbor; Triangulated irregular network-based linear interpolation (a type of piecewise linear function) n-simplex (e.g. tetrahedron) interpolation (see barycentric coordinate system) Inverse distance weighting; ABOS - approximation based on smoothing; Kriging