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  2. Category:Team Fortress 2 user templates - Wikipedia

    en.wikipedia.org/wiki/Category:Team_Fortress_2...

    Templates relating to Team Fortress 2. The pages listed in this category are meant to be user templates, including userboxes . This page is part of Wikipedia's administration and not part of the encyclopedia.

  3. Team Fortress 2 - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2

    Team Fortress 2 was released on October 10, 2007, both as a standalone product via Steam and at retail stores as part of The Orange Box compilation pack, priced at each gaming platform's recommended retail price. The Orange Box also contains Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and Portal.

  4. Jerma985 - Wikipedia

    en.wikipedia.org/wiki/Jerma985

    Jerma created his YouTube channel, Jerma985, on June 11, 2011. [15] His content primarily focused on the video game Team Fortress 2, which he used to help raise money for the non-profit organization Camp One Step. [16] [failed verification] On October 8, 2011, Jerma announced his partnership with the online entertainment network Machinima. [17]

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  6. Mike Morasky - Wikipedia

    en.wikipedia.org/wiki/Mike_Morasky

    Mike Morasky (born June 14, 1964) is an American composer, visual effects artist, director and programmer. He composed the scores for the Valve games Team Fortress 2, the Left 4 Dead series, Portal 2, Counter-Strike: Global Offensive, Half-Life: Alyx and Counter-Strike 2.

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  8. Seagull (gamer) - Wikipedia

    en.wikipedia.org/wiki/Seagull_(gamer)

    In Team Fortress 2, Seagull was a respected player, specializing in the Soldier character class, and was a member of the tournament competition team Classic Mixup. [ 1 ] [ 2 ] [ 3 ] Larned was invited to Overwatch ' s public beta , and during the beta he began streaming the game – playing the game for, and while interacting with, a live ...

  9. Robin Walker (game designer) - Wikipedia

    en.wikipedia.org/wiki/Robin_Walker_(game_designer)

    Walker also stated that he cannot guarantee that he would keep working on Team Fortress 2 indefinitely and that at some point, he will move on to a new project. [ 9 ] Walker believes in the importance of communication between players and developers of modern PC games, stating that "being close to your customers – being able to talk directly ...