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  2. Pseudorandom noise - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_noise

    A pseudo-noise code (PN code) or pseudo-random-noise code (PRN code) is one that has a spectrum similar to a random sequence of bits but is deterministically generated. The most commonly used sequences in direct-sequence spread spectrum systems are maximal length sequences, Gold codes, Kasami codes, and Barker codes. [4]

  3. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain , applying pseudo-random changes to a variable, and assisting in the creation of image textures .

  4. Template:Noise - Wikipedia

    en.wikipedia.org/wiki/Template:Noise

    Template: Noise. 4 languages. ... Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide

  5. Chip (CDMA) - Wikipedia

    en.wikipedia.org/wiki/Chip_(CDMA)

    In digital communications, a chip is a pulse of a direct-sequence spread spectrum (DSSS) code, such as a pseudo-random noise (PN) code sequence used in direct-sequence code-division multiple access (CDMA) channel access techniques.

  6. Fixed-pattern noise - Wikipedia

    en.wikipedia.org/wiki/Fixed-pattern_noise

    The term "fixed pattern noise" usually refers to two parameters. [1] One is the dark signal non-uniformity (DSNU), which is the offset from the average across the imaging array at a particular setting (temperature, integration time) but no external illumination and the photo response non-uniformity (PRNU), which describes the gain or ratio ...

  7. Peak signal-to-noise ratio - Wikipedia

    en.wikipedia.org/wiki/Peak_signal-to-noise_ratio

    For color images with three RGB values per pixel, the definition of PSNR is the same except that the MSE is the sum over all squared value differences (now for each color, i.e. three times as many differences as in a monochrome image) divided by image size and by three.

  8. Pseudorandomness - Wikipedia

    en.wikipedia.org/wiki/Pseudorandomness

    The generation of random numbers has many uses, such as for random sampling, Monte Carlo methods, board games, or gambling.In physics, however, most processes, such as gravitational acceleration, are deterministic, meaning that they always produce the same outcome from the same starting point.

  9. MUSIC (algorithm) - Wikipedia

    en.wikipedia.org/wiki/MUSIC_(algorithm)

    Schmidt, in particular, accomplished this by first deriving a complete geometric solution in the absence of noise, then cleverly extending the geometric concepts to obtain a reasonable approximate solution in the presence of noise. The resulting algorithm was called MUSIC (MUltiple SIgnal Classification) and has been widely studied.

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