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Teach Starter is an online educational resources company that offers a subscription service to access teaching materials for educators. The company was founded by Jill Snape and Scott Tonges in 2012 [1] and has since expanded to provide unit and lesson plans, activities, games and curriculum aligned worksheets for kindergarten to Year 6.
ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages.
The TCRWP has published Units of Study in Writing for Grades K-8, Units of Study in Reading for Grades K-8, and Units of Study in Phonics for Grades K-1. The Units of Study curriculum guide books and "workshop" model centers on independent student work in combination with teacher modeling and one-on-one and small-group guidance. [17]
Twinkl is best known for its online library of digital, curriculum-linked educational materials, accessed by teachers and schools around the world via its website. [4] Resources include content for primary and secondary education, Kindergarten through 12th grade, parents and home educators, English as a second language, and special educational ...
In 2012, Teachers Pay Teachers revealed that a teacher has made over $1 million in profit from the marketplace. 10 years later in 2022, it announced that there are more than 300 teachers that have gone on to earn at least $1 million in profit from Teachers Pay Teachers. [2] Teachers Pay Teachers was acquired by IXL Learning on March 2, 2023. [3 ...
OSC repositories such as Wikiversity, [1] Curriki – Global Learning & Education Community, MIT OpenCourseWare and Connexions are one way in which the concept of open-source curriculum is being explored. [2] [3] With these online repositories, a curriculum framework for a particular course is created by an instructional designer or author in ...
Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do; Consider the goals and curriculum expectations; Focus on the "big ideas" (principles, theories, concepts, point of views, or themes)
In backward design, the teacher starts with classroom outcomes and then plans the curriculum, choosing activities and materials that help determine student ability and foster student learning. [4] The backward design approach has three stages. Stage 1 is identification of desired results for students.