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Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
AVS Video Editor: Yes No No Intel / AMD compatible at 2500 MHz or higher 1 GB 1 GB Blender (VSE : Video Sequence Editor) Yes Yes Yes 2 GHz+ with SSE2 support [25] 2 GB [25] 512 MB [25]? Cinelerra: No No Yes x86-64 compatible processor 256 MB 0.25 GB Cinelerra-GG Infinity: No No Yes x86-64 compatible processor, recommended minimum: 2 GHz, 4 cores
Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, . Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.
The best graphics cards are the beating heart of any gaming PC, and everything else comes second. Without a powerful GPU pushing pixels, even the fastest CPU won't manage much.
Matrox Graphics is the primary consumer and end-user brand, while Matrox Video markets digital video editing solutions, and Matrox Imaging sells high-end video capture systems and "smart cameras", video cameras with a built-in computer for machine vision applications. 2016, Matrox introduced the C-series of graphics cards based on GPUs from AMD.
For real-time and non-buffered video streaming when the available bandwidth is fixed – e.g., in videoconferencing delivered on channels of fixed bandwidth – a constant bitrate (CBR) must be used. CBR is commonly used for videoconferences, satellite and cable broadcasting. VBR is commonly used for video CD/DVD creation and video in programs.
A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. [2] Modern video cards contain framebuffer circuitry in their cores.
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