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  2. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    The idea of games as a service began with the introduction of massively multiplayer online games (MMOs) like RuneScape and World of Warcraft, where the game's subscription model approach assured continued revenues to the developer and publisher to create new content. [1]

  3. as a service - Wikipedia

    en.wikipedia.org/wiki/As_a_service

    In the video game industry, games as a service (GaaS) (also referred to as a live-service game) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released ...

  4. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    In 2014, digital download model made up 52% of all game sales and overtook retail purchase, the long-time industry standard. [34] Recently, many video game publishers have adopted the games as a service model where a game continues to generate revenue after its release. As a result, a game tends to get extended support and more contents post ...

  5. Quote of the Moment: The problem with free games - AOL

    www.aol.com/news/2010-08-13-quote-of-the-moment...

    "I feel there's a pretty fundamental problem that arises from the model of 'games as a service.' Because the games are fundamentally free, all the game's features must do two things. One, attract ...

  6. Free-to-play - Wikipedia

    en.wikipedia.org/wiki/Free-to-play

    The model was first popularly used in early massively multiplayer online games targeted towards casual gamers, before finding wider adoption among games released by major video game publishers to combat video game piracy. The model has been used by games such as Star Wars: The Old Republic, Apex Legends, Fortnite Battle Royale, and the majority ...

  7. Epic Games - Wikipedia

    en.wikipedia.org/wiki/Epic_Games

    Coupled with their desire to move away from being beholden to a publisher, Epic Games observed that the video game industry was shifting to a games-as-a-service model (GaaS). Sweeney stated, "There was an increasing realization that the old model wasn't working anymore and that the new model was looking increasingly like the way to go."

  8. WB Games Wants To Focus More On Live Service Games - AOL

    www.aol.com/wb-games-wants-focus-more-135130175.html

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  9. 3 Reasons Nvidia Is a Must-Buy for Long-Term Investors - AOL

    www.aol.com/3-reasons-nvidia-must-buy-120500062.html

    This can be seen in Meta Platforms using 10 times the GPUs to train its Llama 4 model compared to its Llama 3 model and ... than video games. Over the years, Nvidia expanded its software lead ...