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Build-A-Bear Tycoon, an idle advergame for Build-A-Bear Workshop. Build to Survive Simulator, a round-based survival sandbox game. Car Dealership Tycoon, a car dealership-based tycoon game. (Partnership not ownership) Cirque du Soleil Tycoon [19] Deathrun, a round-based obstacle course game. Deliveryman Simulator, a delivery-based simulator.
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Gran Turismo [a] [b] (GT) is a series of sim racing video games developed by Polyphony Digital. [7] Released for PlayStation systems, Gran Turismo games are intended to emulate the appearance and performance of a large selection of vehicles, most of which are licensed reproductions of real-world automobiles.
Car Tycoon is a business simulation game that was released on January 5, 2003 by JoWooD Productions under the Fishtank Interactive brand name. It was the first major game by the developer, German studio Vectorcom Development, and sees the player managing a company that develops and manufactures cars.
See Lists of video games for related lists.. This is a comprehensive index of business simulation games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
Automation (known as Automation: The Car Company Tycoon Game in cover and online sources) is a simulation video game developed by New Zealand-based developer Camshaft Software for Microsoft Windows that allows the player to create and run a virtual car company and design vehicles to sell. [1] It is currently available via Steam. [2]
By September 2016, the company had 200 dealerships and 24 franchises, with a staff of 10,000. [28] Arnold Clark never retired from the company, remaining as chairman until his death on 10 April 2017, at the age of 89. [4] On 31 January 2019, Arnold Clark completed their takeover of The Phoenix Car Company.
The development of OpenTTD was driven by the desire to extend the abilities of Transport Tycoon Deluxe to support user-made additions to the graphics and gameplay, as well as the desires of users to play the game on more modern operating systems and alternative computer architectures which the original game (released in 1994 for DOS and programmed in assembly language) did not support.