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  2. Collision response - Wikipedia

    en.wikipedia.org/wiki/Collision_response

    The degree of relative kinetic energy retained after a collision, termed the restitution, is dependent on the elasticity of the bodies‟ materials.The coefficient of restitution between two given materials is modeled as the ratio [] of the relative post-collision speed of a point of contact along the contact normal, with respect to the relative pre-collision speed of the same point along the ...

  3. Impulse (physics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(physics)

    This type of impulse is often idealized so that the change in momentum produced by the force happens with no change in time. This sort of change is a step change , and is not physically possible. However, this is a useful model for computing the effects of ideal collisions (such as in videogame physics engines ).

  4. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    Every object perseveres in its state of rest, or of uniform motion in a right line, unless it is compelled to change that state by forces impressed thereon. [note 3] Newton's first law expresses the principle of inertia: the natural behavior of a body is to move in a straight line at constant speed. A body's motion preserves the status quo, but ...

  5. Elastic collision - Wikipedia

    en.wikipedia.org/wiki/Elastic_collision

    During the collision of small objects, kinetic energy is first converted to potential energy associated with a repulsive or attractive force between the particles (when the particles move against this force, i.e. the angle between the force and the relative velocity is obtuse), then this potential energy is converted back to kinetic energy ...

  6. Energy–momentum relation - Wikipedia

    en.wikipedia.org/wiki/Energy–momentum_relation

    The energy and momentum of an object measured in two inertial frames in energy–momentum space – the yellow frame measures E and p while the blue frame measures E ′ and p ′. The green arrow is the four-momentum P of an object with length proportional to its rest mass m 0.

  7. List of equations in classical mechanics - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in...

    Angular momenta of a classical object. Left: intrinsic "spin" angular momentum S is really orbital angular momentum of the object at every point, right: extrinsic orbital angular momentum L about an axis, top: the moment of inertia tensor I and angular velocity ω (L is not always parallel to ω) [6] bottom: momentum p and its radial position r ...

  8. Transport phenomena - Wikipedia

    en.wikipedia.org/wiki/Transport_phenomena

    where τ zx is the flux of x-directed momentum in the z-direction, ν is μ/ρ, the momentum diffusivity, z is the distance of transport or diffusion, ρ is the density, and μ is the dynamic viscosity. Newton's law of viscosity is the simplest relationship between the flux of momentum and the velocity gradient.

  9. Collision - Wikipedia

    en.wikipedia.org/wiki/Collision

    Collisions involve forces (there is a change in velocity). The magnitude of the velocity difference just before impact is called the closing speed. All collisions conserve momentum. What distinguishes different types of collisions is whether they also conserve kinetic energy of the system before and after the collision. Collisions are of two types:

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