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  2. F-Zero GX - Wikipedia

    en.wikipedia.org/wiki/F-Zero_GX

    F-Zero GX is a futuristic racing game where up to thirty competitors race on massive circuits inside plasma-powered machines in an intergalactic Grand Prix. [1] It is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game.

  3. List of F-Zero media - Wikipedia

    en.wikipedia.org/wiki/List_of_F-Zero_media

    F-Zero Legend of Falcon Opening Theme: The Meaning of Truth: December 3, 2003 [67] 17:39 [68] NEC Interchannel: Notes: Features the introductory theme of TV Tokyo's F-Zero anime. [67] F-Zero GX/AX Original Soundtrack: July 22, 2004 [69] 2:25:15 Scitron Digital Content: Notes: Two CD set composed of BGM soundtracks to the video games F-Zero GX ...

  4. Category:F-Zero media files - Wikipedia

    en.wikipedia.org/wiki/Category:F-Zero_media_files

    To place a file in this category, add the tag {{media|F-Zero}} to the bottom of the file's description page. If you are not sure which category a file belongs to, consult the file copyright tag page .

  5. Ryu Ga Gotoku Studio - Wikipedia

    en.wikipedia.org/wiki/Ryu_Ga_Gotoku_Studio

    AV would develop F-Zero GX in a contracted development, while Nintendo would be responsible for the supervision, production and publishing of their IP. In the end, Nintendo was impressed with the product, considering it a step forward for the F-Zero franchise. [27] Amusement Vision consistently produced high selling titles and was profitable ...

  6. F-Zero - Wikipedia

    en.wikipedia.org/wiki/F-Zero

    F-Zero GX was released for the GameCube and developed by Sega's Amusement Vision team, and is the first F-Zero game to feature a story mode. The game was initially titled F-Zero GC. The arcade counterpart of GX was called F-Zero AX, which was released alongside of its Nintendo

  7. Category:F-Zero - Wikipedia

    en.wikipedia.org/wiki/Category:F-Zero

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  8. Toshihiro Nagoshi - Wikipedia

    en.wikipedia.org/wiki/Toshihiro_Nagoshi

    As a game developer, Nagoshi wanted to know how Nintendo worked, and wanted to be a sub-contractor for them. After some thought in regards to which Nintendo franchise he wanted to work on, Nagoshi ended up developing an entry for the F-Zero franchise, which was F-Zero GX. While Nagoshi could not convince Nintendo on several things, Nintendo was ...

  9. Wikipedia:Peer review/F-Zero GX/archive1 - Wikipedia

    en.wikipedia.org/.../F-Zero_GX/archive1

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