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Despite its problems in optimization equality, in July 2009, Chris Stead of IGN voted RAGE as one of the "10 Best Game Engines of [the 7th] Generation", saying: "RAGE's strengths are many. Its ability to handle large streaming worlds, complex A.I. arrangements, weather effects, fast network code and a multitude of gameplay styles will be ...
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Screenshot of the Arcade game mode. Primarily a vehicle simulation game, the player controls one of a number of possible vehicles in order to complete objectives.The vehicle used could be an aerial craft, defence emplacement, or surface craft, and is usually armed with a primary weapon (with unlimited ammunition) and sometimes secondary weapons (with either a limited or infinite supply). [5]
Rage was intended to have an Entertainment Software Rating Board rating of Teen but received an M. [6] The Windows and Xbox 360 versions are on three dual-layer DVDs, [10] and the PlayStation 3 version is on one Blu-ray Disc. [6] John Carmack has revealed that an uncompressed software build of Rage is one terabyte in size. [11]
Rage 2 was the best-selling retail game in the United Kingdom in its week of release, beating Days Gone, although its physical sales figures were only 25% of the original game's launch-week sales. [35] In Japan, the PlayStation 4 version Rage 2 was also the best-selling retail game during its first week of release, selling 12,146 copies. [36]
jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. [2] It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing).
OpenClonk is a free and open-source 2D multiplayer action game, in which the player controls small humanoids called "clonks". The main mechanics of the game include mining, settling, player vs player combat, and tactical gameplay.