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Language game: a system of manipulating spoken words to render them incomprehensible to the untrained ear Pig Latin; Ubbi dubbi; Non sequiturs: a conclusion or statement that does not logically follow from the previous argument or statement; Techniques that involve the formation of a name. Ananym: a name with reversed letters of an existing name
"Homophones" is a word game in which a player creates a sentence or phrase containing a pair or larger set of homophones, substitutes another (usually nonsensical) pair of words for the homophone pair, then reads the newly created sentence out loud. The object of the game is for the other players to deduce what the original homophone pair is.
A homonym which is both a homophone and a homograph is fluke, meaning: A fish, and a flatworm. The end parts of an anchor. The fins on a whale's tail. A stroke of luck. These meanings represent at least three etymologically separate lexemes, but share the one form, fluke. [13]
This image is a derivative work of the following images: File:Homograph homophone venn diagram.png licensed with Cc-by-sa-3.0, GFDL 2009-06-28T09:00:19Z Blazotron 944x694 (36481 Bytes) {{Information |Description={{en|1=This is an Euler diagram showing the relationships between pronunciation, spelling, and meaning of words, for example, homographs, homonyms, homophones, heteronyms, and ...
The game is the first in the series and depicts the first meeting of the ClueFinders and LapTrap, who goes on to appear in all the other ClueFinders games. The game ends with LapTrap being given to the ClueFinders and, in this respect, The Mystery of Mathra can be seen as an origin story for the rest of the series.
aahed and odd; adieu and ado; ant and aunt; aural and oral; err becomes the same as ere, air and heir; marry and merry; rout and route; seated and seeded; shone and shown; tidal and title; trader and traitor
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Once the first part of the game is completed, the contestant faces the fifth grade. Five subjects are shown to the contestant, each with one fifth grade-level question. The contestant is given 60 seconds to answer all five questions. As in the first part of the game, the contestant must press the button on his or her desk to lock in an answer.
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