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  2. Freestyle skateboarding tricks - Wikipedia

    en.wikipedia.org/wiki/Freestyle_skateboarding_tricks

    The opposite foot pushes down and the hooked foot kicks sideways as the rider jumps, the rider's body turning to land in a normal riding position. Invented by Curt Lindgren. The feet should never touch the ground in the trick, and turning the hooked foot so that it points directly at the other foot is technically an underflip and considered bad ...

  3. Glossary of figure skating terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_figure_skating...

    pivot A two-footed movement in which one foot is flexed and the toe pick s are inserted into the ice as a pivot point, while the other foot travels around the pivot point, such as the movement of a drafting compass. Pivot pop As in popping a jump, also a popped jump.

  4. List of skateboarding terms - Wikipedia

    en.wikipedia.org/wiki/List_of_skateboarding_terms

    Pivot cup: A raised and hollowed receptacle on the base plate opposite the kingpin which holds the pivot bushing. Pivot bushing: A plastic cup-shaped piece which rests in the pivot cup of the base plate and supports the truck's hanger at the pivot point allowing the truck to pivot smoothly. The pivot bushing prevents frictional contact between ...

  5. Traveling (basketball) - Wikipedia

    en.wikipedia.org/wiki/Traveling_(basketball)

    2. The player may jump off that foot and simultaneously land on both, in which case neither foot can then be the pivot foot. Art. 5. After coming to a stop and establishing the pivot foot: a. The pivot foot may be lifted, but not returned to the playing court, before the ball is released on a pass or try for goal; b.

  6. Loop jump - Wikipedia

    en.wikipedia.org/wiki/Loop_jump

    The loop jump is an edge jump in the sport of figure skating. The skater executes it by taking off from the back outside edge of the skating foot, turning one or more rotations in the air, and landing on the back outside edge of the same foot. It is often performed as the second jump in a combination.

  7. Hockey stop - Wikipedia

    en.wikipedia.org/wiki/Hockey_Stop

    To hockey stop, once the skater has assumed some speed, he/she, while always in the hockey position, will rapidly pivot their hips 90 degrees. The pivot turns the skates, and the skater is using both skates to stop. The outside skate uses the inside edge to stop while the inside skate uses the outside edge. Edges on both skates are used to stop.

  8. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    The first working Logo turtle robot was created in 1969. A display turtle preceded the physical floor turtle. Modern Logo has not changed very much from the basic concepts predating the first turtle. The first turtle was a tethered floor roamer, not radio-controlled or wireless. At BBN Paul Wexelblat developed a turtle named Irving that had ...

  9. Quadruple jump - Wikipedia

    en.wikipedia.org/wiki/Quadruple_jump

    A quadruple jump or quad is a figure skating jump with at least four (but fewer than five) revolutions. [1] All quadruple jumps have four revolutions, except for the quadruple Axel, which has four and a half revolutions. The quadruple toe loop and quadruple Salchow are the two most commonly performed quads.