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  2. The Sting! - Wikipedia

    en.wikipedia.org/wiki/The_Sting!

    The Sting! was one of the first third-person 3D games to allow the player to freely roam a city, with a transportation system (taxis) to facilitate this, many buildings he can explore and buy tools, meet accomplices or observe, prior to planning a burglary.

  3. The Clue! - Wikipedia

    en.wikipedia.org/wiki/The_Clue!

    Planning a robbery. The gameplay is composed of two different modes. Most of the time, the player is travelling around the city of London and talking with people via a point-and-click interface like in classical adventure games, while more strategy-like top-down perspective is used for the actual planning of the heists.

  4. The Plan (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Plan_(video_game)

    The Plan [a] is a stealth action game developed by French studio Eko Software. The game was released in Europe for Microsoft Windows and PlayStation 2 in March 2006 and exclusively for PlayStation 2 in April 2007 in North America.

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  6. How to Create a Menu Plan That Wins The DInner Time War - AOL

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  7. Artemis (software) - Wikipedia

    en.wikipedia.org/wiki/Artemis_(software)

    He went on to write the multi-user version of the software with Richard Nobbs and Alan Playford. Artemis combined project planning and scheduling with cost control and resource management. The first products were sold as turn-key systems: both hardware (the Hewlett Packard 21 series) and software built into a desk.

  8. Mortal Coil: Adrenalin Intelligence - Wikipedia

    en.wikipedia.org/wiki/Mortal_Coil:_Adrenalin...

    Mortal Coil: Adrenalin Intelligence is a first-person shooter developed by Crush and released in 1995 by Virgin Interactive Entertainment.The game featured a tactical element where the player would control four different characters and plan their movement either by moving them in real-time, or through a planning perspective similar to Rainbow Six.

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