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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library [2] [3] Build engine: C: 1995 Yes 2.5D Windows, Linux, macOS, DOS: Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage: Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android

  3. Live2D - Wikipedia

    en.wikipedia.org/wiki/Live2D

    Parts can be as simple as face, hair, and body, or they can be detailed to eyebrows, eyelashes, and even effects like glinting metal. The number of layers depends on how you wish the Live2D character to move and how three-dimensional you wish the result to appear, with a simplified model having 50 layers and large complex projects reaching 750 ...

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    The Roblox Studio interface as of August 2024. Roblox Studio is the platform's game engine [26] and game development software. [27] [28] The engine and all games made on Roblox predominantly uses Luau, [29] a dialect of the Lua 5.1 programming language. [30] Since November 2021, the programming language has been open sourced under the MIT License.

  5. David Baszucki - Wikipedia

    en.wikipedia.org/wiki/David_Baszucki

    It was later renamed Roblox, a portmanteau of "robots" and "blocks", in January 2004. The website was launched in 2004, whilst Roblox was officially released on September 1, 2006. [ 14 ] In a June 2016 interview with Forbes , Baszucki stated that the idea for Roblox was inspired by the success of his Interactive Physics and Working Model ...

  6. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    Other avatar systems exist, such as on Gaia Online, WeeWorld, Frenzoo or Meez, where a pixelized representation of a person or creature is used, which can then be customized to the user's wishes. [19] There are also avatar systems (e.g. Trutoon) where a representation is created using a person's face with customized characters and backgrounds.

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    cut-in A phase within a character's super move where the game briefly pauses the character's attack and shows their face (or full body) before proceeding to complete the attack. In fighting games, this move can be blocked. cutscene. Also cinematic. A game segment that exists solely to provide detail and exposition to the story.

  8. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman Team developed a model that combines different anatomical parameters to transition smoothly from the infant to the elderly, from man to woman and from fat to slim. The initial mesh occupies a middle ground, being neither pronounced masculine, nor pronounced feminine, neither young nor old and having a medium muscular definition.

  9. Cutout animation - Wikipedia

    en.wikipedia.org/wiki/Cutout_animation

    Lauren Child's Charlie and Lola (2005-2008) featured a collage style that mashed together 2D Flash animation, paper cutout, fabric design, real textures, photomontage, and archive footage Outer Space Astronauts (2009) blended live-action footage of actors' heads on computer-generated bodies against 2D and/or 3D backgrounds, a style that is ...