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  2. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...

  3. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [5] [6] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [7] or they can be used to build a pointer based quadtree.

  4. Curvilinear coordinates - Wikipedia

    en.wikipedia.org/wiki/Curvilinear_coordinates

    The surfaces q 1 = constant, q 2 = constant, q 3 = constant are called the coordinate surfaces; and the space curves formed by their intersection in pairs are called the coordinate curves. The coordinate axes are determined by the tangents to the coordinate curves at the intersection of three surfaces. They are not in general fixed directions ...

  5. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    (0,0) is at the top left corner of the grid, (1,1) is at the top left end of the line and (11, 5) is at the bottom right end of the line. The following conventions will be applied: the top-left is (0,0) such that pixel coordinates increase in the right and down directions (e.g. that the pixel at (7,4) is directly above the pixel at (7,5)), and

  6. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    This algorithm is sometimes also known as the crossing number algorithm or the even–odd rule algorithm, and was known as early as 1962. [3] The algorithm is based on a simple observation that if a point moves along a ray from infinity to the probe point and if it crosses the boundary of a polygon, possibly several times, then it alternately ...

  7. Coordinate descent - Wikipedia

    en.wikipedia.org/wiki/Coordinate_descent

    Coordinate descent is an optimization algorithm that successively minimizes along coordinate directions to find the minimum of a function.At each iteration, the algorithm determines a coordinate or coordinate block via a coordinate selection rule, then exactly or inexactly minimizes over the corresponding coordinate hyperplane while fixing all other coordinates or coordinate blocks.

  8. Parallel coordinates - Wikipedia

    en.wikipedia.org/wiki/Parallel_coordinates

    Parallel Coordinates were popularised again 87 years later by Alfred Inselberg [5] in 1985 and systematically developed as a coordinate system starting from 1977. Some important applications are in collision avoidance algorithms for air traffic control (1987—3 USA patents), data mining (USA patent), computer vision (USA patent), Optimization ...

  9. Distance matrix - Wikipedia

    en.wikipedia.org/wiki/Distance_matrix

    In general, a distance matrix is a weighted adjacency matrix of some graph. In a network, a directed graph with weights assigned to the arcs, the distance between two nodes of the network can be defined as the minimum of the sums of the weights on the shortest paths joining the two nodes (where the number of steps in the path is bounded). [2]