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The playing of violent video games may not be an independent variable in determining violent acts (for example, violent behaviour after playing violent video games may be age dependant, or players of violent video games may watch other violent media). Studies may not have been long or large enough to provide clear conclusions. [123]
Since as early as the 1970s, video games have been criticized for having violent content that psychologically influence players. In 1982, the Surgeon General C. Everett Koop asserted that video games may be affecting the health and well-being of young people and were potentially addictive. [1]
ESRB Ratings for video games. Used to control who can access overly violent and sexual video games. Video games since their inception have been the subject of concern due to the depictions of violence they may contain, which have heightened as the technology behind video games improves the amount of visual detail and realism of games.
Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision.
Developer Destructive Creations is pushing a game that explores violence and how we respond to it with their title Hatred. It's already garnered a very negative reaction from the gaming community ...
The video game industry, led by the Entertainment Merchants Association and the Entertainment Software Association, successfully obtained an injunction on the bill, believing that the definition of violence as stated in the California law was too vague and would not treat video games as protected speech. This opinion was upheld in lower courts ...
Since their inception, video games have been the subject of concern due to the depictions of violence they may contain, which have heightened as the technology behind video games improve the amount of visual detail and realism of games. Video games are often seen as a possible cause to violent actions, notably in the aftermath of the 1999 ...
In the 1999 Columbine shootings, violent video games came under fire with politicians questioning the relation of violent behavior with playing video games, stating "the answer is unclear." [34] Due to Grand Theft Auto's extreme violence and mature themes, the games throughout the years would create a variety of different controversies. [35]