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  2. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    [11] [12] The Toy Retail Sales Tracking Service reported that during the key shopping month of November 1994, 63% of all 16-bit video game consoles sold were Sega systems. [ 13 ] The console was never popular in Japan (being regularly outsold by the PC Engine ), but still managed to sell 40 million units worldwide.

  3. List of sound chips - Wikipedia

    en.wikipedia.org/wiki/List_of_sound_chips

    16 16 24,000 Capcom's CP System Dash and CP System II arcade system boards, Sony's ZN-1 and ZN-2 arcade system boards: PCM/ADPCM, positional 3D audio support via QSound: Ricoh: Ricoh 2A03 / 2A07: 1982 1 7 15,745 Nintendo Entertainment System (Famicom) home console (hardware expandable), arcade game Punch-Out!! NMOS chip, DM channel (DMC) is for ...

  4. TurboGrafx-16 - Wikipedia

    en.wikipedia.org/wiki/TurboGrafx-16

    The TurboGrafx-16 (branded as the TurboGrafx-16 Entertainment SuperSystem on the packaging and promotional material) was eventually released in the New York City and Los Angeles test markets in late August 1989. However, this was two weeks after Sega of America released the Sega Genesis with a 16-bit CPU to test markets. Unlike NEC, Sega did ...

  5. History of video game consoles - Wikipedia

    en.wikipedia.org/wiki/History_of_video_game_consoles

    NEC's TurboGrafx-16 (or PC Engine as released in Japan), first released in 1987, [75] is considered the first fourth generation console even though it still had an 8-bit CPU. The console's 16-bit graphics processor gave it capabilities comparable to the other fourth generation systems, and NEC's marketing had pushed the console being an ...

  6. GameTek - Wikipedia

    en.wikipedia.org/wiki/GameTek

    In 1991, they attempted to launch the InfoGenius Systems franchise for the Game Boy. [4] In 1994, the company made a deal to purchase game developer Malibu Interactive from Malibu Comics and renamed to Padded Cell Studios. [5] In 1996, GameTek scaled down its publishing activities, turning most of that aspect of its business over to Philips. [6]

  7. Second generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Second_generation_of_video...

    The Intellivision console contained a 16-bit processor with 16-bit registers and 16-bit system RAM. This was long before the "16-bit era". [48] Programs were however stored on 10-bit ROM. It also featured an advanced sound chip that could deliver output through three distinct sound channels. [48]

  8. Computer Game Review and 16-Bit Entertainment - Wikipedia

    en.wikipedia.org/?title=Computer_Game_Review_and...

    What links here; Related changes; Upload file; Special pages; Permanent link; Page information; Cite this page; Get shortened URL; Download QR code

  9. Atari Jaguar - Wikipedia

    en.wikipedia.org/wiki/Atari_Jaguar

    The Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It is in the fifth generation of video game consoles, and it competed with fourth generation consoles, including the 16-bit Genesis, the 16-bit Super NES, and the 32-bit 3DO Interactive Multiplayer.

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