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  2. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    An animation composed in one 3D application suite sometimes needs to be transferred to another, as for rendering. Because different 3D applications tend to implement bones and other special effects differently, the morph target technique is sometimes used to transfer animations between 3D applications to avoid export issues.

  3. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used with or without that virtual skeleton.

  4. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    However, in general, the term computer animation refers to dynamic images that do not allow user interaction, and the term virtual world is used for the interactive animated environments. Computer animation is essentially a digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations.

  5. GIF - Wikipedia

    en.wikipedia.org/wiki/GIF

    The Graphics Interchange Format (GIF; / ɡ ɪ f / GHIF or / dʒ ɪ f / JIF, see § Pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.

  6. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In software packages that support animation, especially 3D graphics, there are many parameters that can be changed for any one object. One example of such an object is a light. In 3D graphics, lights function similarly to real-world lights. They cause illumination, cast shadows, and create specular highlights.

  7. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    Fighting game using cel-shaded 3D characters with limited animation to imitate the look of 2D sprites Return of the Obra Dinn: 2018: A 3D game rendered in a unique monochrome, pointillist style Manifold Garden: 2019: A 3D puzzle game using impossible geometry, notable for its novel edge-shading techniques. [18] Software for non-photorealistic ...

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  9. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Garfield Gets Real (also known as Garfield 3D in some regions), a 2007 American animated adventure comedy film based on the comic strip Garfield. Chocolate , a 2008 Thai martial arts film starring Yanin "Jeeja" Vismistananda in her debut film performance.