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  2. Development of Doom - Wikipedia

    en.wikipedia.org/wiki/Development_of_Doom

    Development of. Doom. Doom, a first-person shooter game by id Software, was released in December 1993 and is considered one of the most significant and influential video games in history. [1][2][3] Development began in November 1992, with programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall ...

  3. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4

  4. Buildbox - Wikipedia

    en.wikipedia.org/wiki/Buildbox

    Game creation system. Website. buildbox.com. Buildbox is a no-code development platform focused on game creation without programming, coding or scripting. [1] The core audience for the software is entrepreneurs, designers and other gaming enthusiast without prior game development or coding knowledge. [2]

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    List of game engines

  6. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    id Tech 1, also known as the Doom engine, is the game engine used in the id Software video games Doom and Doom II: Hell on Earth. It is also used in Heretic, Hexen: Beyond Heretic, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill, Freedoom, and other games produced by licensees. It was created by John Carmack, with auxiliary functions written ...

  7. Prison Architect - Wikipedia

    en.wikipedia.org/wiki/Prison_Architect

    Prison Architect is a private prison construction and management simulation video game developed and published by Introversion Software. [1] It was made available as a crowdfunded paid alpha pre-order on September 25, 2012 with updates that were scheduled every three to four weeks until 2023. [2] With over 2,000,000 copies sold, Prison ...

  8. Doom (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Doom_(1993_video_game)

    Doom (1993 video game)

  9. Vertical slice - Wikipedia

    en.wikipedia.org/wiki/Vertical_slice

    The term vertical slice refers to a cross-sectional slice through the layers that form the structure of the software code base. It is mostly used in Scrum terminology where the work is planned in terms of features (or stories). For example, as a very basic approach, a software project may consist of three layers (or components): In this common ...