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  2. E-card - Wikipedia

    en.wikipedia.org/wiki/E-card

    Since its conception in 1994 by Judith Donath, [2] [3] the technology behind the E-card has changed significantly. One technical aspect that remained mostly constant until 2019 was the delivery mechanism: the e-mail received by the recipient contains not the E-card itself, but an individually coded link back to the publisher's website that displays the sender's card.

  3. Decipher, Inc. - Wikipedia

    en.wikipedia.org/wiki/Decipher,_Inc.

    Other games like Pokémon were successfully drawing younger kids into card gaming, but Decipher's existing two games were seen as requiring too much thinking and planning for a younger child to properly understand and enjoy. So in response, Decipher created the Young Jedi Collectible Card Game to target this audience.

  4. OH cards - Wikipedia

    en.wikipedia.org/wiki/OH_Cards

    OH cards are a genre of special playing cards used as story–telling prompters, counseling and psychotherapeutic tools, communication enhancers, educational aids, and social interactive games. OH cards have no official or traditional interpretations of images, and instructions included with the decks encourage imaginative and personal ...

  5. What Were You Thinking? - Wikipedia

    en.wikipedia.org/wiki/What_Were_You_Thinking?

    The game is designed for four or more players. One of the players spins a spinner and reads a question on a card matching the spun color. Each player writes what they think will be the most used answers to a question by other players until the timer runs out.

  6. Webkinz - Wikipedia

    en.wikipedia.org/wiki/Webkinz

    However, Webkinz World also features several educational games, including jigsaw puzzles, critical thinking games, word games, and trivia about the real world. Some users had voiced criticism when the once advertisement-free site [ 9 ] began displaying advertisements, previously only for their additional game-related products, but now also for ...

  7. Doko Demo Issyo - Wikipedia

    en.wikipedia.org/wiki/Doko_Demo_Issyo

    The player interacts with Toro in Doko Demo Issyo (1999, PlayStation). Doko Demo Issyo is a long-running series in Japan, [2] where it has seen commercial success. [3] The games feature "pokepi" (short for "pocket people"), [1] characters which the player interacts with through a variety of virtual pet mechanics and minigames (e.g. talking, feeding, sleeping, photography).

  8. Concept map - Wikipedia

    en.wikipedia.org/wiki/Concept_map

    A concept map or conceptual diagram is a diagram that depicts suggested relationships between concepts. [1] Concept maps may be used by instructional designers, engineers, technical writers, and others to organize and structure knowledge.

  9. School library - Wikipedia

    en.wikipedia.org/wiki/School_library

    A school library (or a school media center) is a library within a school where students, and sometimes their parents and staff have access to loan a variety of resources, often literary or digital.

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