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A clue or a hint is a piece of information bringing someone closer to a conclusion [1] or which points to the right direction towards the solution. [2] It is revealed either because it is discovered by someone who needs it or because it is shared (given) by someone else.
Cryptic crossword clues consist typically of a definition and some type of word play. Cryptic crossword clues need to be viewed two ways. One is a surface reading and one a hidden meaning. [27] The surface reading is the basic reading of the clue to look for key words and how those words are constructed in the clue. The second way is the hidden ...
For a plain puzzle, the clue-word is indicated by a simple definition. If the competition puzzle is a special, finding the clue-word may be part of the puzzle and frequently the submitted clue has to conform to the puzzle's particular conventions. [6] Azed Prize Bookplate (Reg Boulton design) The competition results are announced three weeks later.
The abbreviation is not always a short form of the word used in the clue. For example: "Knight" for N (the symbol used in chess notation) Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE.
Have a go – to try to achieve something, as in "have a bash at this crossword" to strike physically to attack verbally a party or celebration "they're having a little bash this weekend" (orig. US, but now probably more common in UK than US) bath (pl.) swimming pool (v.) to bathe, or give a bath to, example have a bath (US: take a bath meaning ...
An acrostic is a type of word puzzle, related somewhat to crossword puzzles, that uses an acrostic form. It typically consists of two parts. It typically consists of two parts. The first part is a set of lettered clues, each of which has numbered blanks representing the letters of the answer.
The game begins by all players rolling a die, with the high roll chosen to be the first "dasher". The dasher draws a "definition card" from the supplied box, and rolls the dice to decide which of the words listed there is to be used. Then the dasher writes the definition of the word (as supplied on the card) on a piece of paper.
The solver is given a grid and a list of words. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid. [1] [2] [8] [9] Generally, these words are listed by number of letters, and further alphabetically. [2] [8] Many times, one word is filled in for the solver to help them begin the ...