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Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]
The platform hosts millions of user-created games (officially referred to as "experiences"), all created using a dialect of the programming language Lua and the platforms game engine, Roblox Studio. While Roblox is free-to-play, it features in-game purchases done through its virtual currency known as Robux, and game developers on the platform ...
The online video game platform and game creation system Roblox has numerous games (officially referred to as "experiences") [1] [2] created by users of its creation tool, Roblox Studio. Due to Roblox ' s popularity, various games created on the site have grown in popularity, with some games having millions of monthly active players and 5,000 ...
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Roblox Corporation has been ranked on Pocket Gamer.biz ' s top lists of mobile game developers, placing sixth in 2018, [30] eighth in 2019, [31] and sixth in 2020. [32] Fortune featured it as one of the best small and medium-sized workplaces in the San Francisco Bay Area, placing it sixteenth in 2019 and fortieth in 2021.
Also in 2016, Quizlet launched "Quizlet Live", a real-time online matching game where teams compete to answer all 12 questions correctly without an incorrect answer along the way. [ 15 ] In 2017, Quizlet created a premium offering called "Quizlet Go" (later renamed "Quizlet Plus"), with additional features available for paid subscribers.
Game journalist Rachel Watts noted the game as building a sense of camaraderie amongst classmates in a PC Gamer article about games played on school computers. [13] John Daskalopoulos, founder of the Flash game website Not Doppler, praised the game for its creativity in a 2008 TechRadar article. [ 8 ]
As of 11 June 2020, Kahoot! was valued at $1.5 billion and raised further capital from Northzone. [3] In 2019, Kahoot! acquired the Scandinavian company Poio, which developed an app that taught reading through games. [4] It also acquired DragonBox, an educational games developer, for $18 million. [5]