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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]

  3. Live streaming - Wikipedia

    en.wikipedia.org/wiki/Live_streaming

    Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as streaming , the real-time nature of livestreaming differentiates it from other non- live broadcast forms of streamed media such as video-on-demand , vlogs and video-sharing platforms such as ...

  4. Talk:Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Talk:Kahoot!

    In April 2021, Kahoot! acquired Motimate, a corporate learning company based in Norway, for about $25 million. [12] In 2021, Kahoot! announced that it would acquire SSO digital learning platform Clever, Inc. for $500 million to expand Clever Inc.'s reach globally. [13] Kahoot's user base grew more than 40 percent from 2020 to 2021. [14]

  5. QR codes and crowd control: How technology is changing the ...

    www.aol.com/qr-codes-crowd-control-technology...

    Now, digital ticketing allows for the ability to transfer tickets electronically so that anyone in your party (especially those stuck in traffic) can enter the venue whenever they can or want ...

  6. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.

  7. HTTP Live Streaming - Wikipedia

    en.wikipedia.org/wiki/HTTP_Live_Streaming

    Helix Universal Server from RealNetworks supports iPhone OS 3.0 and later for live and on-demand HTTP Live or On-Demand streaming of H.264 and AAC content to iPhone, iPad and iPod. IIS Media Services from Microsoft supports live and on-demand Smooth Streaming and HTTP Live Streaming. Level 3 supports HLS live and on-demand streams.

  8. Real-time Transport Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-time_Transport_Protocol

    The Real-time Transport Protocol (RTP) is a network protocol for delivering audio and video over IP networks.RTP is used in communication and entertainment systems that involve streaming media, such as telephony, video teleconference applications including WebRTC, television services and web-based push-to-talk features.

  9. Live coding - Wikipedia

    en.wikipedia.org/wiki/Live_coding

    Typically, the process of writing source code is made visible by projecting the computer screen in the audience space, with ways of visualising the code an area of active research. [7] Live coding techniques are also employed outside of performance, such as in producing sound for film [8] or audiovisual work for interactive art installations. [9]